Frequently Asked Questions
This page should contain all the most frequently asked questions I've received so far.
If anything is unclear, or you'd like to request elaboration on a question, please feel free to directly message me any time on either Patreon or Discord!
When is full release?
To be determined. The game is still considered to be in a very early state, but I'll be updating this page and making announcements on all possible channels as soon as that changes!
The game allows you to enter your own passcode for privacy reasons. If it's asking you for a passcode, and you don't remember what it is, you can reset it by entering ''8008135''
The PC save data is now located in AppData\LocalLow\SuccuDev
There's currently a button in the game options to fully wipe this, export it to a string, or import it from a string.
Mac - "The application Can't be opened"
Use https://theunarchiver.com/ to unzip the file.
Linux / Chromebooks
Officially unsupported for now, but can be played using Wine.
As an alternative, and for Chromebooks, patrons can direct message me to request access to an unsupported full web build - I can't promise it'll stay forever due to size and platform limitations, though.
Unconfirmed for now, but if it ever happens, it will happen post 1.0
The game will likely never have much looks-based customization for a variety of reasons.
First, design wise it doesn't fit what I'm trying to make. I'm trying to design it around the succubus being in control, and having the player put on different outfits/etc doesn't quite work with that in my mind.
You do get to specify which outfits, hair colors etc you like and don't like, as she changes them.
More model-based customization would be an animation nightmare, or would force me to simplify variety extremely heavily, or accept ungodly amounts of clipping.
Changing her whole ''style'' (for example, more dommy/mature rather than cute) would require pretty heavy expression changes, mannerism changes, etc.
I'd rather put in more effort into making one thing good.
Overall, the decision to not allow customization allows me to design a lot of things I normally couldn't if I had to make the assumption that the player will be changing various things about her.
With the way the game is set up internally, it's kind of hard to compile a list of every variant of every task. It would also be somewhat misleading, because some tasks may come up more frequently than others, etc.
I also would rather not have people spoil themselves on the tasks, and I genuinely think even having access to that data can lead people to spoiling themselves when they shouldn't/don't want to.
If necessary, I can provide numbers for each toggle. As of July 2020, the game has at least 325+ different tasks.
Please keep in mind that a toggle is not a guarantee of content! I'd rather have more toggles than not enough, and if that means adding a toggle for only a few tasks, I think that's better for the game overall.
Dialogue / Voice Acted Dialogue
I made the choice pretty early on in development to try avoiding dialogue as much as possible for a variety of reasons, I'll try to explain them the best I can:
Adding dialogue/voice acted dialogue to each possible task in the game would increase the time ''cost'' of adding a task by at least 10x.
Right now, it's very easy for me to implement your suggestions and add a whole lot of new content - if I had to consider wording, phrasing, and voice acting for each new task, this would be a much much longer process, and it would heavily limit my ability to add more content.
Repetition: The game is intended to be played very frequently compared to most NSFW games, in my opinion having dialogue would inevitably lead to issues of repetition - Seeing/hearing the same line of dialogue 10 times is different to reading the same instructions/description 10 times.
File size limits: With the game having a mobile version, and the demo being playable on the web, there's some pretty significant file size restrictions I have to keep in mind - Adding that many sound files would inevitably blow up the file size by a huge amount, and likely would make the web build a lot more complicated to maintain.