Future Roadmap
(May 2020) 0.01 >
(Current) 0.33 >
(Release) 1.0 >
Post-Release >
Phase 1
Phase 2
Phase 3
Phase 4
(This phase is completed!)
1 Major update per month
Big feature, Smaller feature, Content
1 Minor update per month
Smaller feature, Content, Polish
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Rapid iteration & release of features
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Implementation of features that add a lot to the game while being relatively low scope/polish
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Implementation of features that expand the design space (allows for more task variety)
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Content development to get the game to a consistently ''playable'' state.
(This phase is completed!)
1 Major update per month
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More complex development
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Features that require more time to get right
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Heavy focus on refining existing features implemented in phase 1 based on feedback.
1 Major update per month
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The final stages of development, with a huge focus on getting the game as presentable as possible.
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Work towards full release, on whatever platforms that may be.
Unscheduled updates
Full release, purchasable for a set price.
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Continue work on refining the game for as long as necessary based on the feedback of the bigger masses.
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Try out more experimental and unplanned features for post launch releases.
Want more specifics on upcoming, planned, and experimental features?
Check out the Virtual Succubus Trello!